![]() I'm not worried about food, even with 3 Minotaurs. I'll have to see how well the bear potions work, since I haven't used them in my current game yet. The rest of their points would go in Accuracy, Crits, and Armour. For the front row, I'm seriously considering two more Minotaurs who each get 3 Light weapons in order to dual wield, then guzzle bear potions all game. I'd have to take a Minotaur, or maybe a Ratling, to sit in the back row and chuck rocks and do the actual alchemy. I'd rush the XP amulet for him for sure 45% bonus XP is crazy. I'd probably go with a human to act as an archmage with max Fire/Air/Water plus 3 concentration. One crazy idea I'm having is a party with 4 alchemists to have a ton of stat potions (and obviously I'd have to rush to get a stat flower right away so I can start multiplying them as early as possible). and I know where the 5th place is, just missing an item for it), so I'm starting to come up with ideas for another run (now that I have a better idea of what works and what doesn't). I'm nearing the end of the game now (I'm in the place that requires the elements. I did deviate a bit from the guide in that I swapped the recommended armour sets for the two front liners. The short version of it is that I have a Minotaur Barbarian with Heavy Weapons, Armour and Accuracy, an Insectoid Battlemage with Armour and Water magic, a Ratling Rogue with Light Weapons, Accuracy, and Criticals, and a Human Alchemist with Alchemy, Fire, and Air magic. I learned from the first LoG that I should check out a guide for character creation since it's really easy to gimp your party and have to start over, so I'm following the "Classic Party: Mage Alchemist" build from the Party Building Guide at GameFAQs for my first run. Insect got the tome of 25HP (to catch up with the Lizzie). Human got the tome of leadership (to give attribute bonuses to the fighters/archers). Reloading if somebody dies, so not using the crystals/ Enjoys the best mage's gear (everything that gives willpower or energy). Enjoys the best missile weapons and second best evasive/armor gear. * Rattling is the marksman and alchemist. Enjoys the best heavy weapons and the best armor. * Insect is heavy-armored "big stick" hitter. Enjoys the best light weapons and evasive gear. ![]() * Lizzie is agile fighter, high HP, good resistance, dual wield, light armor, very evasive. Human Battlemage, Skilled, Quick Learner, Fire, Air, Concentration Rattling Alchemist, Mutation, Agile, Missile Weapons, Alchemy Insectoid Knighs, Natural Armor, Chitin Armor, Heavy Weapons, Armor Lizardman Barbarian, 50 Resistances, Dodge, Light weapons, Evasion Mine is (note that some terms might be a bit different, don't remember the exact terms). ![]()
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